![]() We fully intend to produce a mobile version, but we really need to focus on getting out a final of our desktop version first. Without their support, I honestly don't know how we would continue. We have very few internal QA and actually rely heavily on a group of power-user volunteers, whom we refer to as "The Sopranos". I also need to keep an eye on our forums, feedback on our blog, and closely follow social media to ensure that I catch new issues, as I cannot assume that everybody files a bug on our bug tracker. I make use of visualization software, but I still need different physical hardware to test things like hardware acceleration, touch, and HiDPI support. ![]() On Linux this is also compounded by having to deal with multiple distros, package managers, and desktop environments. ![]() Can you tell our readers what it is like to work on the Vivaldi QA team?Ĭhallenging! I test on all platforms, so need to have good understanding of all the operating systems, and that includes different versions. People have different requirements and different workflows and having options makes it possible for people to find something that fits them like a glove. As a Slackware fan, however, I would tend to disagree. People ask the same question about Linux operating systems, with some occasionally arguing that we should all be using Ubuntu. Is it healthy for there to be a lot of browsers out there for users to navigate the open web? For the most part, I think this greatly speeds up development but some issues can not easily be resolved this way, so it can occasionally be a hindrance, usually for issues related to OS integration. ![]() We also made the bold choice of using web technologies for most of our UI. We have lots of automation now in our testing, but we are not yet at the point where we can test every combination. We have to consider all the different combinations of options that users might choose and test them. With regards to technical challenges, it is very difficult to add so many features and keep the browser stable and reliable. I realize that trying to make deals can be tough, when you are still small and people don't quite know who you are. Though I suspect that the guys working on the business side would claim their job is every bit as hard. That is hard for me to say as I am less involved in the business side, so I have a tendency to want to say that the biggest challenges are technical. This is despite us not having yet issued a stable version. We are a very small startup in a market that is already dominated by the big names in IT-Google, Apple, and Microsoft-and yet we have had fantastic responses from user and reviewers, and millions of downloads. What have been the biggest successes so far for Vivaldi? What efforts does Vivaldi do to further the open web?Ĭurrently we are small team and have focused primarily on our UI, but we have good contacts in the web standards community and have ambitions to become more involved as we grow. A quick look at shows some of the features we have added already, many of which are unique. Instead we believe that each feature caters to different ways of working and we expect individuals to use different combinations of what we have created. We aren't expecting everyone to use all of these. We are trying to build a browser that includes options and features for individuals. Most of the big browser makers, and many big projects in the open source world, impose their own direction and appear (at least) to be creating a product for the "average user". Vivaldi's strength is in the fact that we are highly customizable and take cues from our community of users. How does it set itself apart from other web browsers? Ruarí is a QA engineer for Vivaldi, the company behind the Vivaldi browser, which was created by the former CEO and co-founder of Opera, Jon von Tetzchner. I interviewed Ruarí Ødegaard of Vivaldi shortly before Vivaldi 1.0 was released earlier this month. Vivaldi is a rather new browser, powered by libraries from more than 100 different open source projects, and growing in popularity.
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